Class | Description |
---|---|
BandPass |
Comb-filter delay Unit which allows user to add multiple delayed signals onto the original by creating a Comb Filter
with both a feedforward and a feedback loop.
|
BandPassEffect |
A Comb-delay Effect which allows user to add a delayed signal onto the original by creating a feedforward and
feedback Comb Filter based on a building block of a reverb device.
|
HighPass |
Comb-filter delay Unit which allows user to add multiple delayed signals onto the original by creating a Comb Filter
with both a feedforward and a feedback loop.
|
HighPass50 |
A HighPass50 unit to ..
|
HighPassEffect |
A Comb-delay Effect which allows user to add a delayed signal onto the original by creating a feedforward and
feedback Comb Filter based on a building block of a reverb device.
|
LowPass |
Comb-filter delay Unit which allows user to add multiple delayed signals onto the original by creating a Comb Filter
with both a feedforward and a feedback loop.
|
LowPassEffect |
A Comb-delay Effect which allows user to add a delayed signal onto the original by creating a feedforward and
feedback Comb Filter based on a building block of a reverb device.
|
NotchFilter |
Comb-filter delay Unit which allows user to add multiple delayed signals onto the original by creating a Comb Filter
with both a feedforward and a feedback loop.
|
NotchFilterEffect |
A Comb-delay Effect which allows user to add a delayed signal onto the original by creating a feedforward and
feedback Comb Filter based on a building block of a reverb device.
|
PeakEQ |
Comb-filter delay Unit which allows user to add multiple delayed signals onto the original by creating a Comb Filter
with both a feedforward and a feedback loop.
|
PeakEQEffect |
A Comb-delay Effect which allows user to add a delayed signal onto the original by creating a feedforward and
feedback Comb Filter based on a building block of a reverb device.
|